As far as video game franchises go, few, if any, are able to compare to the Legend of Zelda series. From its inception on the NES, The Legend of Zelda has taken players into a world of unparalleled fantasy and adventure; Twilight Princess aims to continue that trend. As most people undoubtedly know, Twilight Princess was originally developed to be a GameCube title scheduled for release last fall. As you probably also already know, this did not happen as Nintendo decided to delay it a year and turn it into a launch title for their new console, the Wii. This upset some gamers (c’mon, who doesn’t hate delays?), but to others, the delay gave hope that perhaps this adventure would become more of a revolution for the series and not simply another evolution.

Since the game was originally developed for the GameCube, and then given less than a year to adapt it for the Wii (while also maintaining a version to be released on the Gamecube), nothing outside of the controls was changed. That means that the GameCube and Wii versions look identical besides the 16×9 widescreen support the Wii gets. This is admittedly slightly disappointing; having a brand new piece of hardware with visuals that do nothing to take advantage of it. That said, the real question is “does this detract from the game?” NO! Yes, it has for the most part last-gen graphics, but they are still stunning. Link, the dungeons, the NPC’s, the field, the buildings, the whole world of Hyrule look so incredible that it is hard to believe you are not really there. And just to kick that immersion level up a notch, you have the Wii’s motion controls.
Posted by Nedward James Almost 
